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Telling stories to ourselves

Storytelling is how the human mind likes to consume information. Our thoughts synchronize with that of the storyteller. Listening to a well told story is almost to experience it ourselves.

In design, we rely on it as an efficient and valuable tool for communicating complex information and compelling our listeners to care and engage more deeply with the problem we're looking at.

However, stories don't always need to make logical sense. We are, occasionally, willing to suspend disbelief if the story or the storyteller is engaging enough...

While preparing a recent presentation after a large (and what felt at the time like a diligently executed) piece of design research, I was fine-tuning the narrative from the scenario we storyboard-ed earlier that day. Suddenly, a glaringly obvious plot hole appeared to me. An obvious omission that could affect the result and direction of our proposed design. The team of very motivated domain and product experts were working closely together on th project for two weeks straight. Through workshops, user testing sessions, and debriefing sessions, no one thought to bring it up or ask about it? Whatever the cause or causes, it was worrying at this late stage of the project.

We were scheduled to present our findings and recommendations the next day. Should we reschedule the playback? I scrambled to the team; hopefully, someone knew the answer. Luckily, this particular question could be answered before the presentation, and it didn't change or invalidate the design recommendations we were making. But we got lucky...

Times like these highlight the importance of adhering to a good research process. Mistakes happen, lapses in judgment, bias, and blind spots. We are human after all. In a fast-moving project, some themes can go unnoticed, or their impact can be underappreciated. Some half-formed ideas can be ripped from your focus by other priorities before they are fully formed and interrogated.

A systematic approach will catch more information and represent it more clearly but looking back, the main contributing factor to this episode was not making enough time to write and consolidate my understanding as I went.

Writing is really good at finding holes in your knowledge or reasoning. If you can't entirely outline a thought or set of points into a written sentence or paragraph, then you probably need to finish exploring or formulating that thought.

Discussion and presentation can encourage us to consciously or unconsciously follow the happy path, ignoring difficult threads of thought in need of more robust exploration.

Writing concisely and frequently throughout the design process is just as important as any other design process task. Summarizing learnings and ideas. Forming them into cogent sentences. Writing down checklists of questions and, importantly, circulating this information frequently with the team helps form a more comprehensive understanding with better quality ideas and solutions.

Keep telling your stories designers. But to avoid plot holes (and heart attacks), write, share, and refine them diligently first.